Kann mir jemand bei dem TPS (Third Person shooter) Code helfen?

Hallo Ich wollte ein einfaches TPS Spiel erstellen, aber bei diesem Prototyp Zeigt es mir in VSC keinen Fehler an, aber wenn ich es mit Google oder einem Live Server öffne kommt nur eine weißer Bildschirm:

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Third Person Shooter</title>
    <style>
        body { margin: 0; }
        canvas { display: block; }
    </style>
</head>

<body>
    <script src="js/three.module.min.js"></script>
    <script>
        var scene, camera, renderer;
        var player, playerControls;
        var moveForward = false;
        var moveBackward = false;
        var moveLeft = false;
        var moveRight = false;

        init();
        animate();

        function init() {
            scene = new THREE.Scene();

            // Player
            var geometry = new THREE.BoxGeometry();
            var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
            player = new THREE.Mesh(geometry, material);
            scene.add(player);

            // Camera
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            playerControls = new PlayerControls(player, camera);

            renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);

            document.addEventListener('keydown', handleKeyDown);
            document.addEventListener('keyup', handleKeyUp);
            window.addEventListener('resize', onWindowResize, false);
        }

        function animate() {
            requestAnimationFrame(animate);
            playerControls.update();
            renderer.render(scene, camera);
        }


        function handleKeyDown(event) {
            switch (event.key) {
                case 'w':
                    moveForward = true;
                    break;
                case 's':
                    moveBackward = true;
                    break;
                case 'a':
                    moveLeft = true;
                    break;
                case 'd':
                    moveRight = true;
                    break;
            }
        }

        function handleKeyUp(event) {
            switch (event.key) {
                case 'w':
                    moveForward = false;
                    break;
                case 's':
                    moveBackward = false;
                    break;
                case 'a':
                    moveLeft = false;
                    break;
                case 'd':
                    moveRight = false;
                    break;
            }
        }

        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        // PlayerControls class to handle player movement
        function PlayerControls(player, camera) {
            this.player = player;
            this.camera = camera;
            this.speed = 0.1;

            this.update = function() {
                var movement = new THREE.Vector3();

                if (moveForward) movement.z -= this.speed;
                if (moveBackward) movement.z += this.speed;
                if (moveLeft) movement.x -= this.speed;
                if (moveRight) movement.x += this.speed;

                this.player.translateX(movement.x);
                this.player.translateZ(movement.z);

                // Update camera position and look at the player
                var offset = new THREE.Vector3(0, 5, -10);
                var playerWorldPosition = new THREE.Vector3();
                this.player.getWorldPosition(playerWorldPosition);
                this.camera.position.copy(playerWorldPosition.clone().add(offset));
                this.camera.lookAt(playerWorldPosition);
            };
        }
    </script>
</body>

</html>


HTML, JavaScript, Visual Studio Code
Wieso versendet dieser PHP Code die Mail nicht?

Gestern ging es noch.....

Es kommt zwar die Meldung das die Mail verschickt wurde jedoch wurde sie nicht verschickt

<?php
if(isset($_POST['submit'])) {
  $to = $_POST['to'];
  $subject = $_POST['subject'];
  $message = $_POST['message'];
  $header = "From : <//email-adresse-vom-sender>";
  if(mail($to, $subject, $message, $header)) {
    echo "Email sent successfully";
  } else {
    echo "Email failled";
  }
}
?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Document</title>
</head>
<body>
  <div class="container">
  <div class="form_container">
    <h3>Send Email with PHP</h3>
    <form method="post">
      <p>
        <label for="to">To:</label>
        <input type="text" name="to" placeholder="To.."/>
      </p>
      <p>
        <label for="subject">Subject:</label>
        <input type="text" name="subject" placeholder="Subject.."/>
      </p>
      <p>
        <label for="name">Message:</label>
        <input type="text" name="message" placeholder="Message.."/>
      </p>
      <button name="submit" name='submit'>Send</button>
    </form>
    </div>
    </div>
  
</body>
</html>

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