Mein Code:
bool isObjectHere(Vector3 position)
{
Collider[] intersecting = Physics.OverlapSphere(position, 0.01f);
if (intersecting.Length == 0)
{
return false;
}
else
{
return true;
}
}
if (isObjectHere(new Vector3(Chunk.transform.position.x + 40, Chunk.transform.position.y, Chunk.transform.position.z)) == false)
{
Instantiate(Chunk, new Vector3(Chunk.transform.position.x + 40, Chunk.transform.position.y, Chunk.transform.position.z), Quaternion.identity);
}