Hey Leute. Ich habe seit ca. 2 Wochen einen neuen Computer und spiele Minecraft. Alles läuft flüssig, jedoch bleibt es zwischendurch einfach stehen und hängt sich auf. Auch wenn ich minecraft manchmal groß machen möchte hängt es sich auf. Könnt ihr mir helfen.
Vielen Dank schon im Vorraus :)
Liebe Grüße Fitti
Hier der Report:
---- Minecraft Crash Report ---- // Don't do that.
Time: 10.06.14 15:09 Description: Registering texture
java.lang.OutOfMemoryError: Java heap space at bsp.a(SourceFile:341) at bsp.a(SourceFile:220) at bsl.b(SourceFile:142) at bsl.a(SourceFile:90) at bsr.a(SourceFile:72) at bsr.a(SourceFile:61) at bsr.a(SourceFile:52) at ban.ag(SourceFile:439) at ban.f(SourceFile:713) at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head -- Stacktrace: at bsp.a(SourceFile:341) at bsp.a(SourceFile:220) at bsl.b(SourceFile:142) at bsl.a(SourceFile:90)
-- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: bsl Stacktrace: at bsr.a(SourceFile:72) at bsr.a(SourceFile:61) at bsr.a(SourceFile:52) at ban.ag(SourceFile:439)
-- Initialization -- Details: Stacktrace: at ban.f(SourceFile:713) at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details -- Details: Minecraft Version: 1.7.9 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_05, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 96823904 bytes (92 MB) / 771227648 bytes (735 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.9 LWJGL: 2.9.1 OpenGL: AMD Radeon(TM) R7 Graphics GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Sphax PureBDcraft 512x MC17.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)