Hallo,

ich bin dabei, ein Spiel zu machen und bekomme die ganze Zeit den Fehler

Object reference not set to an instance of an object

bei dem Code.

using System;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
using Object = UnityEngine.Object;

// Token: 0x02000007 RID: 7
public class LevelGeneration : MonoBehaviour
{
  // Token: 0x06000015 RID: 21 RVA: 0x0000246C File Offset: 0x0000066C
  private void Awake()
  {
    this.lastEndPosition = this.levelPart_Start.Find("EndPosition").position;
    int num = 5;
    
    for (int i = 0; i < num; i++)
    {
      this.spawnLevelPart();
    }
  }

  // Token: 0x06000016 RID: 22 RVA: 0x000024A8 File Offset: 0x000006A8
  private void Update()
  {
    if (Vector3.Distance(this.player.transform.position, this.lastEndPosition) < 200f)
    {
      this.spawnLevelPart();
    }
  }

  // Token: 0x06000017 RID: 23 RVA: 0x000024D4 File Offset: 0x000006D4
  private Transform SpawnLevelPart(Transform levelPart, Vector3 spawnPosition)
  {
    Transform transform = Object.Instantiate<Transform>(levelPart, spawnPosition, Quaternion.identity);
    this.putRight(transform);
    return transform;
  }

  // Token: 0x06000018 RID: 24 RVA: 0x000024F8 File Offset: 0x000006F8
  private void spawnLevelPart()
  {
    Transform levelPart = this.levelPartList[Random.Range(0, this.levelPartList.Count)];
    Transform transform = this.SpawnLevelPart(levelPart, this.lastEndPosition);
    this.lastEndPosition = transform.Find("EndPosition").position;
  }

  // Token: 0x06000019 RID: 25 RVA: 0x00002548 File Offset: 0x00000748
  private void putRight(Transform levelPart)
  {
    this.bottomPosition.y = levelPart.Find("bottom").position.y;
    this.topPosition.y = levelPart.Find("top").position.y;

    if (this.bottomPosition.y <= -10f)
    {
      levelPart.transform.position += new Vector3(0f, 3f, 0f);
    }

    if (this.topPosition.y >= 10f)
    {
      levelPart.transform.position -= new Vector3(0f, 3f, 0f);
    }
  }

  // Token: 0x04000013 RID: 19
  private const float PLAYER_DISTANCE_SPAWN_LEVEL_PART = 200f;

  // Token: 0x04000014 RID: 20
  [Header("Level Parts")]
  [SerializeField]
  private Transform levelPart_Start;

  // Token: 0x04000015 RID: 21
  [SerializeField]
  private List<Transform> levelPartList;  

  // Token: 0x04000016 RID: 22
  [Header("Objects")]
  [SerializeField]
  private GameObject player;

  // Token: 0x04000017 RID: 23
  private Vector3 lastEndPosition;

  // Token: 0x04000018 RID: 24
  private Vector3 bottomPosition;

  // Token: 0x04000019 RID: 25
  private Vector3 topPosition;
}

Ich danke jetzt schon für die Antworten. ^^