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Antwort
Ich hab es nicht getestet:
void Update()
{
Ray ray = Camera.main.ScreenPointToRay(input.mousePosition);
if(Physics.Raycast(ray, out var hit) && Input.GetMouseButtonDown(1))
{
Vector3 blockPosition = hit.transform.position + hit.normal;
GameObject Cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
Cube.transform.position = blockPosition;
}
}