Was ist ein source?

Hey ich habe so videos über cheats gesehen und die reden über source und ich wollte fragen ob das einer ist :

#include <includes.h>#include <no_renderer/FW1FontWrapper/FW1FontWrapper.h>#include <no_renderer/no_menu/no_menu.h>#include <no_renderer/no_gui/no_gui.h>#include <no_define.h>#include <fstream>#include <no_cheat/no_spoofcall.h>#include <no_cheat/framework.h>#include <no_cheat/Esp.h>#include <no_cheat/Aimbot.h>#include <no_cheat/Exploits.h>#include <no_cheat/PawnsLoop.h>

//typedef HRESULT(*present_fn)(IDXGISwapChain*, UINT, UINT);//inline present_fn original_present{ };

//typedef HRESULT(*resize_fn)(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT);//inline resize_fn original_resize{ };

HRESULT(*present_original)(IDXGISwapChain* swapchain, UINT sync, UINT flags) = nullptr;

//rendertargetID3D11Texture2D* RenderTargetTexture;ID3D11RenderTargetView* RenderTargetView = NULL;

UINT vps = 1;ID3D11RasterizerState* rwState;ID3D11RasterizerState* rsState;float ScreenCenterX;float ScreenCenterY;

bool firstTime = true;

unsigned long RGBAtoHEX(int r, int g, int b){ return ((r & 0xff) << 16) + ((g & 0xff) << 8) + (b & 0xff);}

void functions_line(int x, int y, int x2, int y2, no_menu::color c) noexcept{ color cool_col(c.a, c.r, c.g, c.b); gui.draw_line(x, y, x2, y2, cool_col);}

void functions_rect(int x, int y, int x2, int y2, no_menu::color c) noexcept{ color cool_col(c.a, c.r, c.g, c.b); gui.draw_rect(x, y, x2, y2, cool_col);}

void functions_filled_rect(int x, int y, int x2, int y2, no_menu::color c) noexcept{ color cool_col(c.a, c.r, c.g, c.b); gui.fill_rect(x, y, x2, y2, cool_col);}

const wchar_t* CharToWchar(const char* ch){ const size_t len = strlen(ch) + 1; wchar_t* wch = new wchar_t[len]; mbstowcs(wch, ch, len); return wch;}

Computer, programmieren