Hallo ich habe eine frage, ich habe mir letztens Palworld gekauft aber es crasht ständing und ich weiß nicht wieso und kenne mich mit PCs nicht sonderlich gut aus könnte mir wer sagen was die Crash nachricht bedeutet?

LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 433] Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed with error E_INVALIDARG (Name='RT_WorldMapMask', Format='DXGI_FORMAT_B8G8R8A8_UNORM' (0x00000057), FormatSupport=0x31FEF3F3, FormatSupport2=0x00000400) at C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:113

Palworld_Win64_Shipping!VerifyD3D11CreateViewResult() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:430]

Palworld_Win64_Shipping!FD3D11DynamicRHI::RHICreateUnorderedAccessView() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:113]

Palworld_Win64_Shipping!FD3D11DynamicRHI::RHICreateUnorderedAccessView_RenderThread() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:125]

Palworld_Win64_Shipping!FTextureRenderTarget2DResource::InitDynamicRHI() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\TextureRenderTarget2D.cpp:638]

Palworld_Win64_Shipping!FRenderResource::InitResource() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:277]

Palworld_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`BeginInitResource'::`2'::InitCommandName,<lambda_037c582992a39e9a55f797e40054b117> > >::ExecuteTask() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1353]

Palworld_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]

Palworld_Win64_Shipping!RenderingThreadMain() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:416]

Palworld_Win64_Shipping!FRenderingThread::Run() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:541]

Palworld_Win64_Shipping!FRunnableThreadWin::Run() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]